
7 This is my seventh episode in my Tactical Tuesday series and in this episode we will discuss the Tau Stealth Battlesuit teams. Tactical Tuesdays - Stealth Battlesuits Ep.How to Paint a Tau Stealth Suit - warhammer 40k Click on the LINK above to see how to paint the stealth effects.Hell YEAH!!! PO Box 1507 Montgomery, IL, 60538 Want us to put out more videos, support us on. 40 Facts & Lore on the Tau Battlesuits: XV 22 Stealth Battlesuit Warhammer 40k Camo Cloaked Tau.\"Invasive Wargaming\" Title Card commissioned from GoatBoy \"Low 2\" - Moon Hooch Licensed under Creative. Tau Stealth Suit Review | 8th Edition 40k A look at stealth suits in Index Xenos 2.Deathwing: Analysis of the Basic Building Block.Deathwing and Ally Thoughts, bit o' news.There's nothing more annoying that watching 2 shield drones fail 4++ saves and cause your 3 unharmed XV8s break and run off the field. This can be a problem when determining casualties due to shooting and subsequent Ld checks. One item I'd add to drones: They add to your total squad size. then I got bored with Tau as they played too similar to my Eldar. I was a big fan the the mpod/plas/multi XV8's myself. The Stabilization System says 'don't even try.' I'd rather just use the 10 points on the twin-linked plasma for the ASS, and then in a pinch I can still move and kick out a larger volley from the Smart Missile System.Ī good write up and clear logic. Lets me relocate AND shoot the big guns, since otherwise the enemy can try to gyp me out of a turn of shooting. I'm unfamiliar with the Forge World suits other than how they prefer the ASS on the Broadsides. Septemat 10:32 missed that bit, but it explains it more succinctly than I did.

Otherwise, great basic write-up on the Crisis Suits. Of course, in our current codex, this doesn't matter at all when you start using Forgeworld variants, however, it does come into play. Since the codex stipulation states that "they must remain stationary" and Relentless says they "count as stationary," we're all set here. Just for clarification, Crisis Suits can move and fire Heavy Weaponry, as their Jetpack grant them Relentless.

Missile pods are a must, they're just too good, and when facing a lot of marine armies, those Plasma Rifles are wonderful especially since they don't "get hot"! It actually makes a sort of sense, since it gives them a weapon they can move and shoot without ASS. Markerlight a target and this unit turns into a kill-switch. I like to take a unit of three and attach a couple of Shas'els with 6 shield drones for durability. A solid review of the options, and I entirely agree with the Fireknife being the default workhorse of any Tau army.
